Rosenwald Center
The Rosenwald 4-H Youth Development Center will coordinate numerous educational programs aimed at underserved youth with special interest, clubs, after school and summer programs. The Center’s initiatives are designed to stimulate interest in STEM, agriculture, health and well-being, and civic education to facilitate the progress of youth to develop life skills important to their immediate and future success.
Several of the programs at Rosenwald target underserved youth, while other programs attempt to reach students by providing educational programs and workshops for teachers. The Rosenwald 4-H Center will be committed to bridging the resources at Kentucky State University Land Grant institution to K-12 students and educators across the state. Providing resources, programs and teaching materials. The 4-H Center empowers scientific literacy and hands-on discovery.
Current Programs include:
Clubs
- Digital Media Club – The Digital Media Club will allow youth to explore developing skills in digital media. The youth will learn how to use digital recording devices and visual studio equipment to develop short films, commercials, podcasts, etc.
Contact: Casey Townsend, casey.townsend@kysu.edu
- Environmental Club – Is nature a passion of yours? If so, then the Environmental Club is for you. Come learn about the environment and how human interaction affects the environment. You’ll learn tree and plant identification and participate in activities that will maintain and enhance our natural environment.
Contact: Ed Wilcox, ed.wilcox@kysu.edu
- Food, Nutrition, & Healthy Habits Club – This club promotes healthy nutrition ideas among the group through holding healthy nutritional cooking sessions, learning safe kitchen utensil skills, learning how to read nutrition labels, and doing other activities that promote healthy living.
Contacts: Brian Walker, brian.walker1@kysu.edu; Casey Townsend, casey.townsend@kysu.edu
- Photography Club – Does your child have an eye for photos? Do they enjoy taking pictures of nature, their friends, and their family? Are they interested in developing their photography skills? The 4-H Photography Club is the club for them. Your child will learn techniques to turn their photographs into works of art.
Contact: Brian Walker, brian.walker1@kysu.edu
- Robotics Club – Students will explore block-based coding, develop algorithms, and practice building robots.
Contact: Brian Walker, brian.walker1@kysu.edu
- 4-H Tech Changemakers – The 4-H Tech Changemakers club empowers young people to close the digital divide and help their communities by providing the education and tools they need to teach digital skills to adults in their communities.
Contacts: Lawrence Caudle, lawrence.caudle@kysu.edu; Dr. Travella Free, travella.free@kysu.edu
- 4-H Urban Ag Institute – Youth will learn about aquaponics farming, develop raised bed gardens in their communities and learn how to incorporate container gardens in their daily lives.
Contact: Lawrence Caudle, lawrence.caudle@kysu.edu; Casey Townsend casey.townsend@kysu.edu
- 4-H Web Development Club – Youth will learn the history of the World Wide Web and utilize HTML (Hyper Text Markup Language), CSS (Cascading Style Sheet), and JavaScript to develop dynamic, interactive websites.
Contact: Lawrence Caudle, lawrence.caudle@kysu.edu
- 4-H Audio Recording Club – Youth will learn how to utilize audio recording equipment to compose, mix, and synthesize musical pieces.
Contact: Casey Townsend, casey.townsend@kysu.edu
To register to participate in a Rosenwald 4-H Program or for more information about take home kits, please complete this form and someone will contact you to set up your educational program.
Rosenwald After-School 4-H Club (TBD)
A 4-H After-School Club is an organized group of youth who meet regularly with adult volunteers or staff for a long-term, progressive series of educational experiences. The purpose of a 4-H club is to provide positive youth development opportunities to meet the needs of young people to experience belonging, mastery, independence, and generosity—the Essential Elements—and to foster educational opportunities tied to the Land Grant University knowledge base at Kentucky State University.
- Beekeeping Club
Beekeeping offers learning and fun for 4-H members. Youth participants will learn how to properly take care of a bee colony, utilize beekeeping equipment, and– the fun part– work with bees! Equipment will be provided.
- Entomology Club
Youth will increase youth science literacy using insects and their relatives while youth complete activities showing interrelationships among insects, plants, and the environment.
- Gaming Club
The gaming club is an opportunity for students to socialize and have fun together based on their hobby of playing games. Students will have an opportunity to play multi- and single-player games and spend time discussing gaming strategies and preferences. Students will also have the opportunity to develop state-of-the-art ideas that focus on design, app development, and gaming strategies.
- 3D Printing Club
Youth will understand how a 3D printer works by “printing” objects. Youth will learn about one-, two- and three-dimensional objects, then demonstrate how the printer uses more substantive materials like plastics, metal, and rubber. Youth will design 3D objects, or take an existing scan of an object, and slice it into layers that can then be converted into a physical object.
- Sewing Club
Students will learn to mend their own clothes, sew sock monsters, create gifts, upcycle garments into unique clothing, and even design an accessory to wear.
To register to participate in a Rosenwald 4-H Program or for more information about take home kits, please complete this form and someone will contact you to set up your educational program.
ROSENWALD EDUCATIONAL CHECK-OUT KITS
All curriculum kits are available for checkout from the 4-H Rosenwald Center. They are free to use; however, we ask that you replace any consumables (i.e., paper, cotton balls) and keep kits for a maximum of 2 weeks.
- Back to the Roots: (5th - 12th Grade) A STEM curriculum that uses aquaponics to fertilize plants in a mini ecosystem through fish waste. PH, ammonia, and oxygen levels are monitored.
- Bristle Bots: (3rd - 8th Grade) A hands-on experience of building a bristle moving robot to preserve the ocean.
- Code Your World: (3rd - 10th Grade) Code Your World is a computer science challenge kit that teaches students to apply CS strategies to the world around them through hands-on activities.
- OzoBots to Go: (3rd - 8th Grade) Students can say hello to a smart robot measuring just over one inch. We will demonstrate how to control the Ozobot using Color Code Markers to draw lines, create roads, or design mazes on paper, or use the app on a tablet for hassle-free on-screen programming. Bring your friends and family to the Rosenwald 4-H center and participate in a Robotics Club.
- 3D Pens (3rd - 5th Grade) Learn about the geometry involved in construction and encourage critical thinking using 3D pens during class. This hands-on approach lets students work in teams to develop their own designs and transform them into a three-dimensional structure. This pack encourages communication as students work on creations in small groups, creativity as they brainstorm, and experimentation while learning how to control the pen.
To register to participate in a Rosenwald 4-H Program or for more information about take home kits, please complete this form and someone will contact you to set up your educational program.
Rosenwald School Enrichment Programs
Kentucky State University 4-H School Enrichment Programs allow youth to participate in 4-H Youth Development Program curricula or other hands-on activities in a group or classroom during school hours. 4-H also provides training for teachers in a variety of topics, ranging from positive youth development to effective learning models and curriculum and programs specific to 4-H Youth Development.
- Animation Station/Claymation Studio: (3rd - 5th Grade) Claymation is a type of stop-motion animation that utilizes clay to capture motion when moving figures incrementally between frames. The art of Claymation is almost as old as film itself and is very closely tied to how film is captured and reproduced by projecting still images together quickly in succession to create the illusion of life and movement. We will ignite excitement for filmmaking as we demonstrate how they can create models to create story lines and captivating productions. We will take a visit to the computer lab and use cameras, clay, and backgrounds to make a sample video clip.
- Biofuel: (6th - 12th Grade) Students will learn about alternative fuel.
- Cooking with the Sun: (3rd - 12th Grade) A sun absorption curriculum with the end goal of building a solar oven.
- 4-H Drone Discover (All Grades) Drone Discovery is a hands-on engineering design challenge that explores the science behind drones and how they are being used to solve real-world problems. Youth will learn everything from flight dynamics and aircraft types to safety and regulations to remote sensing and flight control.
- Eco Wonders: (3rd - 8th Grade) Activities for ecosystems.
- Energy: (6th - 8th Grade) A curriculum designed to learn energy.
- Energy Transformation: (6th - 8th Grade) Designed to teach students about energy sources and heat transfer, historical aspects of energy sources, and energy’s economic and environmental implications for the future.
- Forensics Lab: (3rd - 8th Grade) Join a 4-H Club where you can become a crime scene detective and learn how to properly search for clues without disrupting the scene. You can map the scene; analyze crime scene trash, hair, and soil; extract DNA; and interpret police evidence to identify a suspect. As you search for evidence, you can make factual interpretations and determine what may have been removed from the scene by a suspect.
- Happy Sacks: (K - 12thGrade) Team building games and activities.
- Health Rocks: (3rd - 12th Grade) A healthy living program series aimed to reduce tobacco, alcohol and drug use in youth, families, and communities.
- I am an Ecosystem: (3rd - 8th Grade) A five-day hands-on curriculum discussing cells and microbiology.
- Jet Toy Car: (3rd - 5th Grade) An engineering curriculum to build a jet car.
- Junk Drawer Robotics: (3rd Grade and Up) The activities in Junk Drawer Robotics encourage youth to use the processes and approaches of science, the planning and conceptual design of engineering, and the application of technology while building a robotic arm that really moves!
- OzoBots: (3rd - 12th Grade) Students can say hello to a smart robot measuring just over one inch. We will demonstrate how to control the Ozobot using Color Code Markers to draw lines, create roads, or design mazes on paper, or use the app on a tablet for hassle-free on-screen programming.
- Power Of Wind: (7th Grade) Designed to teach students how to think like an engineer, innovative design and concepts of engineering, the relevance of math to the energy we use, and community influence.
- Magic of Electricity: (4th Grade) Electricity is everywhere. This curriculum allows students to wonder why just some of the lights go out, why certain things insulate us from electricity better than others, and the effect that magnetism has on various substances. Activities include how to build a flashlight, a compass, and an electromagnet and electric motor.
- 4-H Mars Base Camp STEM Challenge: (3rd - 12th Grade) In this challenge, youth will learn about Mars missions and get to know the red planet. In the process, they will learn about various concepts, from computer science to space agriculture. Some of the kit's material could cover books that the library might have.
- Racing with the Sun: (3rd - 12th Grade) Curriculum on solar energy with the goal of building a solar-powered car.
- Rockets Away: Grades: (1st - 3rd Grade) An aerospace curriculum.
- Solar Powered Houses: (5th - 8th Grade) Students build solar-powered houses to demonstrate how the sun’s energy provides electricity.
- Sphero Robots: (3rd - 12th Grade) Experience the power of programming with Sphero's most advanced coding to date. Students will code through robotic STEM learning.
- What Goes Down the Drain: (3rd - 8th Grade) You might use the drains in your home to get rid of several kinds of waste, but drains and wastewater systems are only designed for certain wastes. To keep our homes clean and our source waters safe, we need to be careful how we dispose of waste. Learn what you should and shouldn’t put down the drain through a variety of hands-on activities. Activities include: Foods, Fats, Oils, and Greases (FOGs), Non-Flushable, Toxics, Medicines, and WHAT!? (Things People Have Flushed but Shouldn’t Have)
- Wired for Wind: (6th - 8th Grade) Teaches students engineering and innovative design skills.
To register to participate in a Rosenwald 4-H Program or for more information about take home kits, please complete this form and someone will contact you to set up your educational program.