Course descriptions are listed alphabetically by subject prefix. Each course description begins with a three letter subject prefix followed by a three – digit course number and the course title. The number on the right of each course description gives the semester credit hours for that course. If a course includes laboratory or other special activities, that information is contained in the course description. Prerequisites are also listed. A prerequisite is a course, experience, or other required preparation that must be completed before the student is permitted to enroll in the course.
Subject Prefix and Course Number
Semester Credit Hours
Cross Listed Course
|DGE 275||Game Programming|
|4||This course introduces students to the rigorous field of interactive simulation and gaming. Students learn about the major components of modern simulations and games from both a design perspective and a|
technical perspective. Topics covered include: fundamentals of simulation/gaming, user interface design, human computer interaction, input/output paradigms, and an overview of simulation/game design process. Lab activities are designed to foster critical thinking and problem solving skills through the development of an understanding of the development process as well as interactive programming techniques through the creation of working interactive programs in a high level programming language
|COS 275||COS 109|
|DGE 300||Software Engineering for Computer Games||3||This course teaches students the basic skills of software engineering. The course will cover topics in Software processes, software development tools, software design, testing and management. The contents will be provided|
with the intent to develop computer games in a team environment.
|Not Applicable||COS 108, COS 109|
|DGE 375||Game Programming|
|3||This course is a continuation of the Gaming I and students will learn to build up on the previous knowledge. They will learn the advanced level material in such as Graphics, Sound and Animations. They|
will build professional looking user interfaces and will use
GUI for interactive simulation and gaming.
|COS 375||COS 275|
|DGE 385||Gaming and Computer|
|3||Topics in two and three-dimensional graphics, along with a modern 3D graphics API. Introduction to the foundations of three-dimensional display: projections, geometric transformations, scan|
conversion, clipping, lighting, shading, and texturing.
|COS 385||COS 275|
|DGE 475||Game Design and|
|3||This course involves the study of the technology, science and storytelling involved in the creation of computer games. It will emphasize hands-on development of games. Relevant software technologies including programming languages, and simulation engines will be discussed. We assume significant programming experience and knowledge of programming language concepts. We also assume student can learn new programming concepts and systems on their own (direct, OpenGL).||COS 475||COS 375 or DGE 375|
|DGE 476||Mobile Game Development||3||This course teaches students the basic skills in programming in the area of Mobile devices and will be able to develop games.||Not Applicable||COS 108, COS 109|
|DGE 485||Virtual Reality||3||This course addresses Virtual Reality (VR) interface techniques and programming. Topics include physical interface devices, methods of manipulating a virtual world, evaluating VR applications, and|
programming VR applications. Students will create their own
|Not Applicable||COS 108, COS 109, COS 275|
|DGE 495||Interactive Gaming Project||3||Interactive gaming puts into practice all of the information and knowledge gained in the previous courses. In this sequence the students first identify, then build, the necessary components for a full working 3D|
simulation/game engine. We assume significant programming experience and knowledge of programming language concepts. We also assume student can learn new
programming concepts and systems on their own (direct, OpenGL).
|COS 495||COS 475|